"WW2 Fighter" is a dynamic 2D game designed for Android mobile devices. In this game, the player takes the helm of a fighter plane, navigating through intense aerial battles. The main objective is to collect valuable pickups while skillfully dodging and evading an onslaught of enemy aircraft. The challenge intensifies as the player progresses, with each new wave bringing faster, more formidable enemy planes. Survival is key, and the longer the player endures in this dangerous environment, the greater the rewards. Achieving higher scores unlocks a fleet of new, more advanced planes, each offering unique capabilities and advantages in the sky. The game blends strategic maneuvering with quick reflexes, offering an engaging experience for enthusiasts of aerial combat in a World War II environment. [I created all visuals using Photoshop and Illustrator, and all sound effects were imported from the internet]
"WW2 Defense" is an action-packed 2D game for Android devices, immerses players in the role of a sentry turret operator during World War II. As levels progress, players face increasingly intense waves of enemy planes, defending their base from bombardments. The game offers a compelling mix of strategy and action, allowing players to customize their crosshairs, upgrade turrets with in-game currency, and utilize power-ups. This engaging experience demands tactical prowess and quick reflexes, capturing the heroic essence of WWII aerial battles in a thrilling mobile gaming format. [I created all visuals using Photoshop and Illustrator, and all sound effects were imported from the internet]
I worked on a 3D RPG PC game comparable to Diablo III, although it is still a work in progress and hasn't been published yet. In the game, you embody the main character, a hybrid of human and monster named Folgan, endowed with extraordinary magical powers and adept in hand-to-hand combat. The character's primary mission is to seal various portals across the map, thereby saving Earth from demonic creatures released through these gateways. The game offers numerous primary missions and side quests, enabling players to enhance their character's abilities, purchase new weapons, boost health and mana, and unlock magical spells and combat skills. The user interface elements were crafted using Photoshop. Animations sourced from Mixamo.com were programmed by me. I utilized assets like buildings and other props from the Unity store to construct the environment and map. Additionally, all game mechanics, including enemy AI, puzzle challenges, UI interactions, camera control, and more, were developed in C# using Visual Studio.
I have been developing a 3D real-time strategy game for PC, which draws inspiration from well-known titles such as Command and Conquer and Age of Empires. Although it's still in development and hasn't been released, the game sets its narrative in a zombie apocalypse scenario. The primary objective for players is to emerge victorious against other competitors on the map. Players have the opportunity to construct their bases, assemble a group of survivor soldiers, and scavenge for scraps and resources scattered across the map. These can be used for enhancing buildings, fortifying defenses, and strengthening armies. The game world is fraught with AI-controlled zombies that pose a threat to all players. Furthermore, players have the option to either engage in combat with each other or forge alliances for mutual support. All game mechanics, including the enemy AI, the formation of army units, the placement of buildings, and camera control have been programmed in C# using Visual Studio. Additionally, I have meticulously crafted all the 3D models for buildings and props using 3Ds Max.