Anthony Zaatar
Open to consulting & collaboration

Anthony Zaatar

Software Engineer | Data Engineer | Game Developer

Building software applications, data systems, video games and digital products since 2019.

Published Projects

Healthcare / AI
🌐 Web 2025

Systex AI

An ER-first hospital operating system that turns fragmented signals into a live, AI-driven model of emergency operations. Systex Scribe converts clinician–patient conversations into structured ED notes with AI suggestions, while Systex Flow predicts delays and recommends next-best actions — improving throughput and cutting wait times. Role: CTO & Co-founder.

Generative AIHealthcareLLMWebSaaS
Detective / Narrative
🎮 Steam 2025

Detective Bureau

A voice-driven detective game on Steam where you solve cases by interrogating individuals through real-time generative AI — every conversation is unscripted, context-driven, and shaped by what you say. Examine evidence, follow your instincts on the phone, and submit a final report to identify the guilty party, their motive, and their means. Full independent production from game architecture and AI dialogue systems to story design, UI, and publishing.

UnityC#Generative AISteamVoice InteractionNarrative
Indie / Experimental
🖥 PC 2023

SWAT - Third Person Shooter

An original independent game project focused on AI-driven mechanics, with AI NPCs, and immersive interactive gameplay. Ongoing experimentation in game systems design along with Gen AI.

UnityC#AIPCIndie
Strategy / Mobile
📱 Android 2022

WW2 Defense

Tower defense strategy game independently designed and published on Google Play. 1,000+ downloads, advertising revenue generation, full product management and live ops.

UnityC#AndroidTower DefenseStrategy
Indie / Experimental
🖥 PC 2022

Folgan

An original independent game project focused on gameplay innovation, great storytelling, and Diablo 3 like-mechanics.

UnityC#PCIndie
Action / Mobile
📱 Android 2021

WW2 Fighter

Mobile aerial combat game published on Google Play. Achieved 10,000+ downloads with advertising monetisation. Full lifecycle ownership from development through analytics and live operations.

UnityC#AndroidGoogle PlayAds

Skills & Technologies

Programming Languages

Python
SQL
C#
Java
JavaScript
TypeScript
HTML / CSS

Data & Cloud Engineering

Azure Data Factory
Azure Synapse
Databricks
Kimball Model
Docker
GitHub Actions
FastAPI
REST APIs
CI/CD

Game Dev & Software

Unity
Unreal Engine
Android SDK
Steam (SDK)
Git / GitHub
3Ds Max
Photoshop
Blender

AI & Emerging Tech

Generative AI
LLM Integrations
AI NPC Systems
AI-Assisted Dev
Intelligent Automation
Data-Driven Systems

Domains

Data Pipelines
Data Warehousing
ETL / ELT
Business Intelligence
Cloud Architecture
Backend Services
Product Design
Technical Consulting

Languages

Arabic Native
English Professional
French Professional

Experience & Background

Experience 2025 – Present

QA Automation Engineer (Data & Cloud Infrastructure)

Exadel — ABC Fitness (Insights Team) · Contractor · Remote | Walnut Creek, CA

Contractor for Exadel, delivering data engineering and software consulting alongside QA automation work — specialising in data pipeline development, ETL/ELT processes, cloud architecture, API development, and BI. Architected and implemented a comprehensive automated test suite targeting data integrity across distributed databases, enabling real-time detection of discrepancies and improving system reliability across production pipelines. Engineered a self-healing persistent reconciliation layer using Azure Data Factory to automatically detect and resolve row-level mismatches between MySQL and Azure Synapse. Led database migration of stored procedures, tables, and schema objects from Azure Synapse to Databricks. Collaborated cross-functionally with data engineers and product stakeholders to align automation strategy with engineering priorities.

PythonAzure Data FactoryAzure SynapseDatabricksMySQLFastAPIDimensional ModelingQA Automation
Experience 2025

Founder & Game Developer — Endless Thyme

Endless Thyme (Publisher of Detective Bureau on Steam)

Founded Endless Thyme as the publishing studio for Detective Bureau on Steam. Independently produced and commercially released the title with full responsibility for game architecture, gameplay systems, dialogue systems, story design, UI development, and the publishing pipeline.

UnityC#SteamNarrative DesignUIGame Publishing
Experience July – October 2024

Game Developer Intern

Landell Games · Remote | Linköping, Sweden

Resolved the Guildhall Quick Build issue, ensuring it consistently initiates rapid construction at the start of every game session — including after reconnecting to a different game — optimizing early game progression. Enhanced minimap functionality with right-click unit movement and left-click camera panning for greater in-game navigation control. Fixed builder unit collision during construction by implementing a square-like perimeter reservation system, giving each builder a dedicated spot and eliminating conflicts. Refined resource collector state machines to automatically locate and gather resources, with seamless collection and manual drop-off at specified buildings. Restored rally point functionality for production buildings such as the Guildhall and Barracks, ensuring units move to designated rally points, collectors gather at flagged locations, and builders proceed directly to construction sites.

Game DevelopmentState MachinesUI/UXRTSGameplay Systems
Experience June – August 2023

Backend Developer Intern

ENTR · Remote | Austin, TX

Deepened architectural knowledge in domain-driven design and applied these insights to practical API migration strategies. Developed a comprehensive User API, improving system manageability of user data and enhancing user experience. Built invitation management logic with SendGrid using FastAPI. Studied hexagonal architecture principles and initiated migration of the Invitation API, setting a precedent for future refactoring efforts.

FastAPIPythonRESTSendGridDDDHexagonal Architecture
Experience 2021 – 2022

Founder & Game Developer

AZ Interactive Studios (formerly Atomic BombZ) · Google Play

Developed and published two mobile games on Google Play: WW2 Fighter (10,000+ downloads) and WW2 Defense (1,000+ downloads). Managed programming, game design, publishing, advertising monetisation, analytics, and user support under the AZ Interactive Studios brand, formerly known as Atomic BombZ.

UnityC#AndroidGoogle PlayAdmobAnalytics
Experience June – August 2022

Frontend Developer Intern

WORK Technologies · Remote | San Antonio, TX

Acquired experience building frontend web applications using the Angular framework and TypeScript. Developed an innovative feature incorporating an intuitive bar chart visualization and an algorithm to detect and classify data overlaps and gaps — significantly streamlining client interactions and improving usability and decision-making efficiency.

AngularTypeScriptData VisualizationWeb Apps
Experience 2019 – Present

Founder & Lead Software Engineer

AZ Interactive Studios · Houston, TX

Architected and shipped 5+ software applications end-to-end — managing the full development lifecycle from system design and backend logic to deployment and user feedback loops. Integrated OpenAI's Generative AI APIs into real-time applications, building dynamic dialogue systems and AI-driven features that respond intelligently to user input. Delivered commercial products achieving 10,000+ downloads, demonstrating the ability to build, iterate, and maintain production-grade software independently.

PythonOpenAIFastAPISystem DesignFull-StackDeployment
Education 2019 – 2024

Bachelor of Engineering — Computer Engineering

Lebanese American University (LAU) — Byblos, Lebanon

Completed a Bachelor of Engineering in Computer Engineering at LAU's Byblos campus. Active member of the IEEE Student Branch — the world's largest technical professional organization. Relevant coursework: Data Structures & Algorithms, Operating Systems, Computer Networks, Embedded Systems, Software Engineering, Digital Signal Processing.

Computer EngineeringIEEEEmbedded SystemsAlgorithmsSoftware Engineering
Education Early childhood – Secondary

French Baccalauréat

College Notre Dame de Jamhour — Jamhour, Lebanon

Educated in the French educational system from early childhood through secondary school. Culminated in the French Baccalauréat diploma. Developed professional-level fluency in English, French, and Arabic across international and multicultural environments.

French SystemBaccalauréatMultilingual

Let's Work Together

Open to Opportunities

Whether you have a challenging project, a game idea, or just want to say hello — I'd love to hear from you.

Available for freelance projects